The calculator shows its work.
No generated explanation and no mystery multiplier. These are the exact deterministic rules behind every current result.
One shared market scale.
Every player and rookie pick enters the calculator on Tradyr’s 0–1000 composite market scale. The selected format—dynasty or redraft, 1QB or Superflex, and TE premium—determines which market set is loaded.
The raw total is the simple sum of every asset on a side. It is shown for reference, but it is not the default verdict when roster cost is enabled.
An exact slot is its own asset.
The rookie-pick collection publishes the first two complete rounds of the 2027 class as 24 exact-slot evidence files. It is a bounded draft-board reference, not a page for every possible keyword variation. Every displayed number is read from the same validated Tradyr pick markets used by the calculator.
Quarterback format and league size are separate source markets. FTT reads 1QB and Superflex values independently for 8-, 10-, 12-, 14-, and 16-team leagues. It does not multiply one baseline to manufacture the other. If an exact numbered slot falls beyond a league's round boundary, the page reports that the slot does not exist.
PLAYER EQUIVALENT = REVIEWED PLAYER WITH MINIMUM |PLAYER VALUE − PICK VALUE|
CROSS-YEAR EQUIVALENT = OTHER-CLASS PICK WITH MINIMUM |OTHER PICK − CURRENT PICK|
All equivalents are descriptive nearest neighbors on the current 0–1000 composite scale. They do not say a rookie pick and a known player have equal risk, expected outcome, or roster utility. Editorial text never overwrites a source value.
The public history records each successful 12-team 1QB and Superflex snapshot by UTC timestamp and release ID. History charts describe observed price movement; they are not prospect forecasts. JSON and CSV downloads expose the current values, league-size matrix, equivalents, adjacent picks, and complete retained observations.
Open rookie pick research →Change value, not just points.
The published market value is the anchor; it is not itself labeled Standard or PPR. For scoring adjustments, Standard scoring—zero points per reception—with four points per passing touchdown is the neutral reference. Half PPR adds 0.5 points per catch, Full PPR adds one, and six-point passing touchdowns add two per passing score. Each change is measured relative to a replacement-level player at the same position. Picks remain unchanged.
PPR means points per reception. The three supported reception settings are:
Player scoring profiles use per-game NFL totals from up to three recent seasons. The newest season receives weight 1.00, then 0.55 and 0.30. Short samples receive less weight, and the final market adjustment is reduced when fewer than 17 weighted games are available.
+ RUSH YDS × 0.10 + RUSH TD × 6
+ RECEPTIONS × (0, 0.5, OR 1) + REC YDS × 0.10 + REC TD × 6
− FUMBLES LOST × 2 + TWO-POINT CONVERSIONS × 2
The neutral roster baseline is one or two quarterbacks, two running backs, three wide receivers, one tight end, and one RB/WR/TE FLEX per team. Your dedicated starter counts establish the first replacement rank. FLEX demand is then assigned to the highest-valued eligible RBs, WRs, and TEs left beyond those dedicated starters. Each replacement baseline is the median of up to five modeled players nearest the resulting positional rank.
− (BASELINE PLAYER PPG − BASELINE REPLACEMENT PPG)
VALUE SHIFT = ΔVORP ÷ POSITION SPREAD × FORMAT CAP × SAMPLE CONFIDENCE
Changing a FLEX or dedicated starter slot does not alter anyone's raw fantasy points. It changes positional demand and the replacement line. The position spread is the 75th percentile of positive starter value over the neutral replacement baseline, with a two-point floor. To keep market evidence dominant, shifts are capped at ±12% in dynasty and ±20% in redraft. Players without a usable profile keep their original market value.
Explore the scoring impact lab →Direction before recommendation.
The trade-target hub compares each player's current dynasty 1QB overall rank with the same player's redraft 1QB overall rank, isolating time horizon without mixing in Superflex quarterback scarcity. A separate dynasty Superflex board establishes the market price ceiling. The two direction screens exclude that leading tier and keep candidates inside a useful top-120 market window.
CONTENDER EDGE = DYNASTY RANK − REDRAFT RANK
A larger builder edge means the long-horizon dynasty market ranks the player more highly. A larger contender edge means the current-season redraft market ranks the player more highly. The lists are reproducible format screens—not buy-low predictions, projections, or claims about future news. League scoring, lineup needs, health, schedule, and the price another manager will accept remain outside this screen.
Open the trade-target boards →A head-to-head answer, with limits.
Every head-to-head page loads both players from the same validated release and compares them across dynasty Superflex, dynasty 1QB, Superflex TE premium, and redraft 1QB. Quarterback pages then isolate four- versus six-point passing touchdowns; RB, WR, and TE pages isolate standard, half-PPR, and full-PPR scoring.
SAME COMPARISON TIER = VALUE GAP ≤ 5%
The five-percent label is a reading aid, not a new trade-value formula. It prevents small score differences from being described as categorical wins. Displayed values retain their underlying market and scoring math; no editorial sentence changes a score. If the higher-valued player changes across settings, the page says the leader flips and directs the reader to the row matching that league.
The comparison collection begins with deliberately curated player files in meaningful position and value neighborhoods, then expands in reviewed batches. It is not every possible name permutation. Injuries, forecasts, manager preferences, and required trade adds remain outside the comparison answer.
Open player comparisons →A dollar beats loose change.
Assets are sorted from highest to lowest value. The best asset keeps 100% of its score. Additional pieces receive the weights below. Turn roster cost off to use a pure additive total.
| Piece | Weight | Reason |
|---|---|---|
| Best asset | 100% | Sets the package anchor |
| 2nd | 90% | Small roster cost |
| 3rd | 84% | Replacement friction |
| 4th | 79% | Bench / cut pressure |
| 5th | 75% | Deep-package discount |
| 6th+ | 72% → 68% | Diminishing practical utility |
A range, not fake precision.
Fair trade
Leans one side
Clear edge
Strong edge
The calendar, with a visible baseline.
Team pages grade each scheduled game from 0 to 100. The largest input is the opponent's prior-season NFL scoring-defense rank: No. 1 allowed the fewest points and creates the cold end of the scale; No. 32 allowed the most and creates the hot end.
+ SITE (HOME +4 · AWAY −2 · NEUTRAL 0)
+ REST DIFFERENCE (CAPPED AT ±4 DAYS) × 1.25
FINAL SCORE = CLAMPED TO 0–100
0–31Cool
32–43Balanced
44–56Warm
57–67Hot
68–100
The score describes an overall scoring environment. It does not include positional fantasy points allowed, current injuries, depth-chart changes, weather, or player usage, so it is never presented as a start/sit projection.
What the model does not pretend to know.
Scoring adjustments are a historical scoring fit, not a projection of future games. This release models four- versus six-point passing touchdowns; standard, half, or full PPR; league size; one-QB versus Superflex demand; dedicated RB/WR/TE starters; and zero to three RB/WR/TE FLEX spots. It does not yet model yardage bonuses, first downs, custom turnover rules, TE-premium scoring beyond the selected source market, position-restricted FLEX variants, bench depth, standings, player exposure, injury tolerance, or another manager’s incentives. The result remains a transparent market baseline, with league-aware Sleeper analysis labeled separately when it arrives.