Free. No login. No nonsense.
Methodology // 2026.08.5

The calculator shows its work.

No generated explanation and no mystery multiplier. These are the exact deterministic rules behind every current result.

01 // Base values

One shared market scale.

Every player and rookie pick enters the calculator on Tradyr’s 0–1000 composite market scale. The selected format—dynasty or redraft, 1QB or Superflex, and TE premium—determines which market set is loaded.

The raw total is the simple sum of every asset on a side. It is shown for reference, but it is not the default verdict when roster cost is enabled.

RAW SIDE VALUE = Σ ASSET MARKET SCORE
02 // Rookie pick research

An exact slot is its own asset.

The rookie-pick collection publishes the first two complete rounds of the 2027 class as 24 exact-slot evidence files. It is a bounded draft-board reference, not a page for every possible keyword variation. Every displayed number is read from the same validated Tradyr pick markets used by the calculator.

Quarterback format and league size are separate source markets. FTT reads 1QB and Superflex values independently for 8-, 10-, 12-, 14-, and 16-team leagues. It does not multiply one baseline to manufacture the other. If an exact numbered slot falls beyond a league's round boundary, the page reports that the slot does not exist.

ADJACENT-PICK GAP = NEIGHBOR VALUE − CURRENT PICK VALUE
PLAYER EQUIVALENT = REVIEWED PLAYER WITH MINIMUM |PLAYER VALUE − PICK VALUE|
CROSS-YEAR EQUIVALENT = OTHER-CLASS PICK WITH MINIMUM |OTHER PICK − CURRENT PICK|

All equivalents are descriptive nearest neighbors on the current 0–1000 composite scale. They do not say a rookie pick and a known player have equal risk, expected outcome, or roster utility. Editorial text never overwrites a source value.

The public history records each successful 12-team 1QB and Superflex snapshot by UTC timestamp and release ID. History charts describe observed price movement; they are not prospect forecasts. JSON and CSV downloads expose the current values, league-size matrix, equivalents, adjacent picks, and complete retained observations.

Open rookie pick research →
03 // League scoring

Change value, not just points.

The published market value is the anchor; it is not itself labeled Standard or PPR. For scoring adjustments, Standard scoring—zero points per reception—with four points per passing touchdown is the neutral reference. Half PPR adds 0.5 points per catch, Full PPR adds one, and six-point passing touchdowns add two per passing score. Each change is measured relative to a replacement-level player at the same position. Picks remain unchanged.

PPR means points per reception. The three supported reception settings are:

Standard0 points per reception
Half PPR0.5 points per reception
Full PPR1 point per reception

Player scoring profiles use per-game NFL totals from up to three recent seasons. The newest season receives weight 1.00, then 0.55 and 0.30. Short samples receive less weight, and the final market adjustment is reduced when fewer than 17 weighted games are available.

FANTASY POINTS = PASS YDS × 0.04 + PASS TD × (4 OR 6) − INT × 2
+ RUSH YDS × 0.10 + RUSH TD × 6
+ RECEPTIONS × (0, 0.5, OR 1) + REC YDS × 0.10 + REC TD × 6
− FUMBLES LOST × 2 + TWO-POINT CONVERSIONS × 2

The neutral roster baseline is one or two quarterbacks, two running backs, three wide receivers, one tight end, and one RB/WR/TE FLEX per team. Your dedicated starter counts establish the first replacement rank. FLEX demand is then assigned to the highest-valued eligible RBs, WRs, and TEs left beyond those dedicated starters. Each replacement baseline is the median of up to five modeled players nearest the resulting positional rank.

ΔVORP = (SELECTED PLAYER PPG − SELECTED REPLACEMENT PPG)
− (BASELINE PLAYER PPG − BASELINE REPLACEMENT PPG)

VALUE SHIFT = ΔVORP ÷ POSITION SPREAD × FORMAT CAP × SAMPLE CONFIDENCE

Changing a FLEX or dedicated starter slot does not alter anyone's raw fantasy points. It changes positional demand and the replacement line. The position spread is the 75th percentile of positive starter value over the neutral replacement baseline, with a two-point floor. To keep market evidence dominant, shifts are capped at ±12% in dynasty and ±20% in redraft. Players without a usable profile keep their original market value.

Explore the scoring impact lab →
04 // Trade-target screens

Direction before recommendation.

The trade-target hub compares each player's current dynasty 1QB overall rank with the same player's redraft 1QB overall rank, isolating time horizon without mixing in Superflex quarterback scarcity. A separate dynasty Superflex board establishes the market price ceiling. The two direction screens exclude that leading tier and keep candidates inside a useful top-120 market window.

BUILDER EDGE = REDRAFT RANK − DYNASTY RANK
CONTENDER EDGE = DYNASTY RANK − REDRAFT RANK

A larger builder edge means the long-horizon dynasty market ranks the player more highly. A larger contender edge means the current-season redraft market ranks the player more highly. The lists are reproducible format screens—not buy-low predictions, projections, or claims about future news. League scoring, lineup needs, health, schedule, and the price another manager will accept remain outside this screen.

Open the trade-target boards →
05 // Player comparisons

A head-to-head answer, with limits.

Every head-to-head page loads both players from the same validated release and compares them across dynasty Superflex, dynasty 1QB, Superflex TE premium, and redraft 1QB. Quarterback pages then isolate four- versus six-point passing touchdowns; RB, WR, and TE pages isolate standard, half-PPR, and full-PPR scoring.

VALUE GAP % = |PLAYER A − PLAYER B| ÷ MAX(PLAYER A, PLAYER B) × 100
SAME COMPARISON TIER = VALUE GAP ≤ 5%

The five-percent label is a reading aid, not a new trade-value formula. It prevents small score differences from being described as categorical wins. Displayed values retain their underlying market and scoring math; no editorial sentence changes a score. If the higher-valued player changes across settings, the page says the leader flips and directs the reader to the row matching that league.

The comparison collection begins with deliberately curated player files in meaningful position and value neighborhoods, then expands in reviewed batches. It is not every possible name permutation. Injuries, forecasts, manager preferences, and required trade adds remain outside the comparison answer.

Open player comparisons →
06 // Roster cost

A dollar beats loose change.

Assets are sorted from highest to lowest value. The best asset keeps 100% of its score. Additional pieces receive the weights below. Turn roster cost off to use a pure additive total.

PieceWeightReason
Best asset100%Sets the package anchor
2nd90%Small roster cost
3rd84%Replacement friction
4th79%Bench / cut pressure
5th75%Deep-package discount
6th+72% → 68%Diminishing practical utility
07 // Verdict bands

A range, not fake precision.

0–4%

Fair trade

4–10%

Leans one side

10–18%

Clear edge

18%+

Strong edge

08 // Matchup temperature

The calendar, with a visible baseline.

Team pages grade each scheduled game from 0 to 100. The largest input is the opponent's prior-season NFL scoring-defense rank: No. 1 allowed the fewest points and creates the cold end of the scale; No. 32 allowed the most and creates the hot end.

SCORE = 50 + (DEFENSE RANK − 16.5) × 2.35
+ SITE (HOME +4 · AWAY −2 · NEUTRAL 0)
+ REST DIFFERENCE (CAPPED AT ±4 DAYS) × 1.25
FINAL SCORE = CLAMPED TO 0–100
Cold
0–31
Cool
32–43
Balanced
44–56
Warm
57–67
Hot
68–100

The score describes an overall scoring environment. It does not include positional fantasy points allowed, current injuries, depth-chart changes, weather, or player usage, so it is never presented as a start/sit projection.

09 // Start / sit ranges

A weekly lean that grades itself.

The weekly lineup model starts with each player's recorded fantasy-point distribution. Up to 18 prior-season games provide the stable baseline; completed current-season games receive increasing weight as the sample grows.

Recent position-specific volume—attempts plus carries for quarterbacks, carries plus targets for running backs, and targets for receivers and tight ends—combines with offensive snap share. That role adjustment is capped at ±4%. The opponent's prior-season fantasy points allowed to the position adds a separate adjustment capped at ±6%.

BASELINE = PRIOR-SEASON PPG BLENDED WITH COMPLETED CURRENT GAMES
WEEKLY MEDIAN = BASELINE × CAPPED ROLE FACTOR × CAPPED MATCHUP FACTOR
FLOOR / CEILING = 25TH / 75TH PERCENTILE × THE SAME GUARDED FACTORS

Availability changes the estimate only when the injury-report week equals the target week. Older designations remain in the availability archive but never silently reduce a current projection. Once both players finish, the page displays their actual points and whether the original deterministic lean was correct.

The Week 2 holdout included 160 player observations. Half PPR mean absolute error was 5.60 points, compared with 7.29 for using the previous game and 5.64 for prior-season PPG alone. Because that edge over the stronger baseline is small, the initial public cohort remains limited to 20 reviewed decisions.

Open Week 3 start / sit →
10 // NFL predictions

A pregame number with a permanent timestamp.

The NFL model is separate from the fantasy-value models. It creates one team rating from completed games before the target week, blending capped opponent-adjusted scoring margin with the prior season as an early-season anchor.

TEAM RATING = BLEND(PRIOR POINT DIFFERENTIAL, CURRENT OPPONENT-ADJUSTED MARGIN)
HOME MARGIN = HOME RATING − AWAY RATING + 1.5 HOME FIELD + CAPPED REST EDGE
PROJECTED TOTAL = BLEND(CURRENT + PRIOR POINTS FOR / ALLOWED)
PROJECTED SCORE = TOTAL SPLIT BY PROJECTED MARGIN

Current games gain weight gradually and no single result contributes more than a 28-point margin. The scoring projection regresses points scored and allowed toward the previous season, then clamps the game total to a plausible 30–65 range and the margin to ±21.

Moneylines, spreads, spread prices, totals and total prices come from the timestamped nflverse schedule release. They never create the team rating. FTT compares its independent margin and total with the market snapshot, calls differences under one point a pass, and freezes the complete record at kickoff.

The 2025 Weeks 5-18 walk-forward covered 208 games. It finished 125–83 straight up, 81–82 ATS and 81–80 on totals, with 7.63 points of per-team score error. ATS and totals were effectively coin flips.

Straight-up probability also powers the survivor and confidence-pool boards. Survivor ranks the available winners but cannot know which teams an entrant already used. Confidence pools assign the maximum points to the highest win probability and descend one point at a time; close probabilities should be treated as close decisions.

The public release is analysis, not proof of an edge. The NFL model does not manufacture parlays, player props, unit sizes, locks or guaranteed-return claims. Separate calculators perform transparent arithmetic only from numbers the user enters. Final scores grade archived pregame calls without rewriting them.

Open NFL predictions →
11 // Betting calculators

Deterministic arithmetic, visible inputs.

The odds, parlay, round-robin, no-vig, arbitrage, teaser, hedge and Kelly tools run locally from the values entered. They do not fetch a sportsbook account, transmit a wager, supply live odds or treat an FTT model output as the user's probability estimate.

PARLAY DECIMAL ODDS = PRODUCT(DECIMAL PRICE OF EACH LEG)
FAIR PROBABILITY = SIDE IMPLIED PROBABILITY ÷ SUM(ALL SIDES)
KELLY FRACTION = (NET ODDS × WIN PROBABILITY − LOSS PROBABILITY) ÷ NET ODDS
HEDGE STAKE = ORIGINAL STAKE × ORIGINAL DECIMAL ODDS ÷ HEDGE DECIMAL ODDS
ROUND ROBIN BETS = COMBINATIONS(LEGS, PARLAY SIZE)
SETTLED ROUND ROBIN PAYOUT = SUM(SURVIVING COMBINATION RETURNS)
ARBITRAGE TOTAL = SUM(IMPLIED PROBABILITY OF EVERY OUTCOME)
TEASER LINE = ORIGINAL LINE ± SELECTED TEASER POINTS

American, decimal and fractional prices convert through one decimal-odds representation. Invalid prices, negative stakes and out-of-range probabilities are rejected. Kelly is clamped at zero when the supplied estimate has no positive expected return; half and quarter Kelly scale the full result. A hedge or dutching allocation can equalize a loss as well as a profit, so the net result remains visible.

Round-robin maximums assume every leg wins. Settlement grades every generated combination from the entered win, loss and push results; pushed legs contribute a 1.0 decimal multiplier. Arbitrage allocation can solve from either a fixed total stake or a desired equal return. Teaser payouts use the complete-card price entered by the user.

Open betting calculators →
Known limits

What the model does not pretend to know.

Scoring adjustments are a historical scoring fit, not a projection of future games. This release models four- versus six-point passing touchdowns; standard, half, or full PPR; league size; one-QB versus Superflex demand; dedicated RB/WR/TE starters; and zero to three RB/WR/TE FLEX spots. It does not yet model yardage bonuses, first downs, custom turnover rules, TE-premium scoring beyond the selected source market, position-restricted FLEX variants, bench depth, standings, player exposure, injury tolerance, or another manager’s incentives. The result remains a transparent market baseline, with league-aware Sleeper analysis labeled separately when it arrives.